2025
Crouching (0.44), Covering torso(0.52), Sad(0.23), Nudity likelihood (0.61)

Installation
Title ‘Crouching (0.44), Covering torso(0.52) Sad(0.23),
Nudity likelihood (0.61)
Material [Clay, Camera, Pose estimation algorithm, classification pipeline, projector]
Size 80 x 65 x 40 cm
Year 2026
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Visual systems have long sought to render bodies legible. The classical canon of proportion once codified ideal beauty, and physiognomy translated visual traits into character and social worth. Such visual codes were long carried through art, shaping aesthetical hierarchies and physical optimization. Today, this practice persists digitally with computer vision, based on hidden, post-anatomical codes.
In response, Kind hands part of her artistic agency to computer vision in the studio. Under constant camera observation, malleable blobs of clay are shaped and reshaped by hand in dialogue with algorithmic readings. Gestures are turned into probability scores, and the clay into statistics. Each recognition of a limb or joint guides the shaping process, refining those areas the system recognises as human. This feedback loop continues until the system persistently detects a human figure. A ‘false positive’, where clay limbs act as lures for visibility. At that point, the form is finished, materializing the threshold where the sculpture is ‘human enough’ to the machine, ready for classification.
In the empty space, the sculpture lies low to the ground, folded inward, as if caught between emergence and collapse. Across its surface, skeletal diagrams of lines and joints hover on the body beneath. Some align perfectly; others drift or disappear. The body comes to life under the machine’s gaze and returns to mute materiality when that gaze withdraws, reopening it to human interpretation.
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Title ‘Crouching (0.44), Covering torso(0.52) Sad(0.23),
Nudity likelihood (0.61)
Material [Clay, Camera, Pose estimation algorithm, classification pipeline, projector]
Size 80 x 65 x 40 cm
Year 2026



Visual systems have long sought to render bodies legible. The classical canon of proportion once codified ideal beauty, and physiognomy translated visual traits into character and social worth. Such visual codes were long carried through art, shaping aesthetical hierarchies and physical optimization. Today, this practice persists digitally with computer vision, based on hidden, post-anatomical codes.
In response, Kind hands part of her artistic agency to computer vision in the studio. Under constant camera observation, malleable blobs of clay are shaped and reshaped by hand in dialogue with algorithmic readings. Gestures are turned into probability scores, and the clay into statistics. Each recognition of a limb or joint guides the shaping process, refining those areas the system recognises as human. This feedback loop continues until the system persistently detects a human figure. A ‘false positive’, where clay limbs act as lures for visibility. At that point, the form is finished, materializing the threshold where the sculpture is ‘human enough’ to the machine, ready for classification.
In the empty space, the sculpture lies low to the ground, folded inward, as if caught between emergence and collapse. Across its surface, skeletal diagrams of lines and joints hover on the body beneath. Some align perfectly; others drift or disappear. The body comes to life under the machine’s gaze and returns to mute materiality when that gaze withdraws, reopening it to human interpretation.

2025
Form Under Observation

Sculpture
Title ‘Crouching (0.44), Covering torso(0.52) Sad(0.23),
Nudity likelihood (0.61)
Material [Wet clay, Camera, Pose estimation algorithm, classification pipeline]
Size 80 x 65 x 40 cm
Year 2025
Video
Title ‘False positive’
Material [Aluminium, Ipad, Pose estimation algorithm, Camera]
Size 29 x 11 x 5 cm
Full HD
Year 2025
Test Tiles
Title ‘Test tiles’
Material [Clay, Copper Sulfate, Racomitrium microcarpon, Borax,
Slime mould]
Size 17 x 17 x 9 cm
Year 2025
Sound installation
Title ‘How to read character in the face and to
determine the capacity for love, business, or crime’
Material [Book: Physiognomy by Leila Holt 1864,
Text-to-speech algorithm, Bone conduction speaker]
Duration 8:31 minutes
Year 2025






While the artist’s studio is often imagined as a private, self-contained space of creative freedom, Kind’s studio setup shows it as infiltrated by historical and contemporary systems of judgment. From classical canons of proportion and physiognomy to algorithmic social media platforms and surveillance systems, bodies and artworks are never neutral: they are continuously measured, classified, and evaluated. In this context, we unconsciously adapt; modifying gestures, forms, or compositions to align with prevailing attention regimes.
The classical material, malleable clay is used as the material under negotiation. Clay sculptures as well as their test tiles, are shaped through dialogue with both historic and automated systems. Traditionally test tiles are used to study glaze behavior for the final ceramic sculpture. An artistic act of measuring, comparing, and selecting, that usually remains invisible. These tiles are tools of judgment, quietly determining what is deemed worthy of the final piece. Kind replaces these tiles with ears, applying the logic of test tiles to the human body.
What appears neutral; a test tile, an ear, a wet clay sculpture, and a surveillance view, become sites of judgment. Algoritmic readings on a screen hovering mismatching skeletons on the sculpture without resolvement. Test tiles are matched with pedagogical readings from a 18th-century physiognomy manual, texts that historically claimed to discern character, intelligence, and moral worth from ears. By putting the viewer in the position of comparing, and finding meaning in the pose of the clay body, the works enacts the process of judgment, forming the conditions that bias and enable machine learning and automation.

2024
Lifetime Approval Rate 96%

Video
Title ‘Lifetime Approval Rate 96%’
Material [Behind-the-scenes documentation of the
artist performing a data annotation task,
with simultaneous heartbeat monitoring
LAION-5B Training Database]
Specs Full HD, stereo sound
Duration 7:25 minutes
Sound design MYNRGY
Year 2024
Sculpture
Title ‘Click 21’
Material [Silicone, Mechanics and electronics]
Size 23 x 17 x 9 cm
Year 2023
Sculpture
Title ‘Click 41’
Material [Silicone]
Size 23 x 20 x 10 cm
Year 2024
Sculpture
Title ‘Click 71’
Material [Silicone]
Size 29 x 11 x 5 cm
Year 2024
Sculpture
Title ‘Click 14’
Material [Silicone]
Size 21 x 18 x 8 cm
Year 2023






Perched atop the mountain’s summit, where humanity has long sought to touch the divine, the exhibition dismantles the myth of Artificial Intelligence as an autonomous force.
Ilse Kind's work emerges from her own experience in the hidden workforce of artificial intelligence as an annotation worker; an unacknowledged role in which humans label and evaluate data to train and maintain AI systems under unpredictable, repetitive and underpaid circumstances.
At the center of the exhibition, the video Lifetime Approval Rate 96% presents a full-length Human Intelligence Task. Its title refers to the score that evaluates workers’ performance. Precisely instructed, closely monitored and bound by confidentiality, Kind captured what was allowed: the clicks of her hand on the trackpad and the rhythm of her heartbeat as she worked. These sound recordings were made into a soundscape by MYNRGY, amplifying the bodily rhythms of digital labor that usually remain unheard.
On screen, repetitive trackpad clicks annotate training data, substituted with a leaked training database, used to train AI models in generating images of hands. Medical photographs collide with artist drawings, miniature army figures, and cowboy toys. Fed with this material, AI falters most visibly in its attempts to recreate the human hand; producing distorted, anatomically flawed gestures.
The AI-generated output of the same model trained on this database take sculptural form in Click 14, Click 21, Click 45, and Click 71. Modeled with Kind’s own annotating hands and assembled through the logic of diffusion algorithms, the works collapse boundaries between human and machine, digital process and physical form. Failures that signal to AI’s lifeline of human judgment, selection, and correction.
[Accompanying essay ’Handwerker; a human resource farm’ on request ︎]
Teaser
2024
Happiness Machine

Installation ‘Happiness machine’
[Pose-landmark detection system, Camera, Aluminium,
Irrigation nozzle, Tube, Water]
110 x 110 x 150 cm
2024
Sculpture ‘BLOB #2’
[Wet Clay]
90 x 70 x 60 cm
2024
[Pose-landmark detection system, Camera, Aluminium,
Irrigation nozzle, Tube, Water]
110 x 110 x 150 cm
2024
Sculpture ‘BLOB #2’
[Wet Clay]
90 x 70 x 60 cm
2024






In the gaze of algorithms, human bodies are sculpted by data flows. Surveillance systems track how we move and express, while moulding us into simplified, predefined forms. These systems prioritize basic emotional states, fueling emotions like happiness. Treated as malleable data containers, BLOBs (Binary Large Objects), we are reduced to the data we produce or lack. Simplified to analyzable shapes, we are left with only the most basic expressive features."
In this installation, the clay sculpture embodies this condition. Shaped in a predefined "happy" pose to satisfy the pose recognition system, its survival depends on water. A feedback mechanism irrigates only when its form aligns with the algorithm's expectations. Yet, this act of validation, meant to preserve, gradually strips it of its identity. Too much water risks dissolution, softening the figure, while too little causes it to dry out and crumbles away, returning back to soil. Here, the act of being seen becomes both a lifeline and a form of erasure, caught between becoming and being in systems that prize visibility over human complexity.
Teaser
2022
OUR MIND AS A HOST

Video Installation
[Database with 1866 images,
321 sounds of parasites
and surveillance technologies]
750 x 300 cm










Documentation video
Our Mind as a Host explores the unsettling overlap between parasites and surveillance systems, revealing them as new species that feed on human bodies, behavior, and perception. The viewer becomes the host for the works’ parasitic form, a subject of manipulation rather than a passive observer.
‘‘New species are entering our world and living at our expense. As parasites, hidden surveillance technologies are preying and feeding on us. When they find a weak spot, their biometric algorithms crawl under our skin without consent. They modify behavior, interpret and maybe even shape one’s being, often without us noticing.’’
Drawing on a hand-assembled archive of 1,866 images and 321 sound samples, Our Mind as a Host forges a taxonomy of control. It compares the form and behavior of parasites and surveillance technologies, from facial recognition cameras to biometric sensors
The result is a psychovisual experiment: an a-rhytmic fast-moving montage in which image pairs are arranged by mental association, controling the viewers eye over the screen. Just as surveillance and parasites can reshape behavior, Our Mind as a Host manipulates the viewer’s perception, producing a “third image” in the brain, and use our mind as a host.
2024
Lifetime Approval Rate 89%

Sculpture ‘HAND 14’
[Silicone]
21x18 cm
2023
Mechanical Sculpture ‘HAND 21’
[Silicone, Mechanics]
23x17 cm
2023
Video Installation ‘Lifetime Approval Rate 98%’
[Annotation work on A training platform,
Laion-5B Database, Recorded heartbeat,
Raspberry pi, LCD Screens, Speaker]
Variable size
2024
Sculpture ‘Training data’
[Silicone]
Variable size
2023
[Silicone]
21x18 cm
2023
Mechanical Sculpture ‘HAND 21’
[Silicone, Mechanics]
23x17 cm
2023
Video Installation ‘Lifetime Approval Rate 98%’
[Annotation work on A training platform,
Laion-5B Database, Recorded heartbeat,
Raspberry pi, LCD Screens, Speaker]
Variable size
2024
Sculpture ‘Training data’
[Silicone]
Variable size
2023





Documentation video
Hands, central to human expression and labor, have long carried hidden emotions and involuntary messages. Once symbols of resilience and alienation in the shift from manual craftsmanship to mechanized industry, hands now navigate the blurred boundaries between physical and digital spaces. In Ilse Kind’s work, hands take on new meaning within the digital age, shaped by Artificial Intelligence.
This dual installation features Hand 14, Hand 21, Hand 45 and Hand 71, sculptures that physically resemble AI-generated hands: distorted and anatomically flawed. Their unfamiliar gestures signal the hidden dependence of AI systems on human resources; particularly those of undervalued annotation workers. Their hands, compelled by economic necessity, tirelessly train AI systems what human reality looks like. This dynamic reflects how human labor is quietly absorbed and discarted to create the illusion of autonomous technology, leaving their contributions obscured and unacknowledged.
The video work Lifetime Approval Rate 98% reveals these hidden mechanisms, offering a glimpse into the biases interwoven in databases, and the relentless, repetitive clicks that are the lifeline of AI systems.
By blending AI-generated forms with their human origins, the installation explores the hidden relationship between creator and creation exposing the pervasive extraction of value from the hands that sustain our evolving technological ecosystem.
[Accompanying essay ’Handwerker; a human resource farm’ on request ︎]